Two trains enter a siding? Signalling or scenario issue (or both)

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby Nobkins » Sun Sep 07, 2014 5:01 pm

Email sent Keving to the address I had in my contacts list.

Hope arrives. Let me know.

Cheers

Jim
TrainSimDev.com YouTube Channel
Video tutorials and other resources
User avatar
Nobkins
Site Admin
 
Posts: 547
Images: 3164
Joined: Wed Feb 05, 2014 12:24 am
Has thanked: 325 times
Been thanked: 185 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby newbouy » Sun Sep 07, 2014 6:57 pm

Hello Jim files recieved , blueprints set to my source folders ,installed and working fine.Did a quick test and works a treat.Nice to have those big icons its alot easier to instantly see where youve placed them ,great work. I like the idea of the TAB trigger too very useful.I will have to try make a manual now to go with them.

thanks Newbouy
newbouy
Full Time Fireman
 
Posts: 52
Joined: Sat Apr 12, 2014 9:29 am
Has thanked: 3 times
Been thanked: 19 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby Nobkins » Sun Sep 07, 2014 7:09 pm

Great stuff. Glad it has been useful.

Jim
TrainSimDev.com YouTube Channel
Video tutorials and other resources
User avatar
Nobkins
Site Admin
 
Posts: 547
Images: 3164
Joined: Wed Feb 05, 2014 12:24 am
Has thanked: 325 times
Been thanked: 185 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby Carinthia » Tue Sep 09, 2014 6:10 pm

newbouy wrote:Forget what i mentioned above about the invisable winter texture now ive watched your YouTube video i can see your model is always invisable while in the game where as the DTG Woodhead dummy yard signal is not ,it displays as a small shrub.

To be fair, it is essential that the Woodhead one is visible so you can select it and turn it around to face the desired way (like most signals it is placed in the editor facing north whether you like it or not!). After doing that it is easily sunk underground out of sight if you find it looks odd. I doubt most users would notice it.

John
User avatar
Carinthia
Full Time Fireman
 
Posts: 53
Joined: Tue May 20, 2014 3:09 am
Has thanked: 4 times
Been thanked: 2 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby FoggyMorning » Tue Sep 09, 2014 7:28 pm

Carinthia wrote:
newbouy wrote:Forget what i mentioned above about the invisable winter texture now ive watched your YouTube video i can see your model is always invisable while in the game where as the DTG Woodhead dummy yard signal is not ,it displays as a small shrub.

To be fair, it is essential that the Woodhead one is visible so you can select it and turn it around to face the desired way (like most signals it is placed in the editor facing north whether you like it or not!). After doing that it is easily sunk underground out of sight if you find it looks odd. I doubt most users would notice it.

John


You can create a 3D model that is visible in the editor but invisible in "play" mode - the light sources are a good example of this
FoggyMorning
Fit for Firing Duties
 
Posts: 31
Joined: Thu May 01, 2014 8:42 pm
Has thanked: 19 times
Been thanked: 7 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby Nobkins » Tue Sep 09, 2014 8:21 pm

Thats right.I have used editor only assets for those signals that I want to be visible only in the editor.
TrainSimDev.com YouTube Channel
Video tutorials and other resources
User avatar
Nobkins
Site Admin
 
Posts: 547
Images: 3164
Joined: Wed Feb 05, 2014 12:24 am
Has thanked: 325 times
Been thanked: 185 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby newbouy » Tue Sep 09, 2014 8:26 pm

Carinthia wrote:
newbouy wrote:Forget what i mentioned above about the invisable winter texture now ive watched your YouTube video i can see your model is always invisable while in the game where as the DTG Woodhead dummy yard signal is not ,it displays as a small shrub.

To be fair, it is essential that the Woodhead one is visible so you can select it and turn it around to face the desired way (like most signals it is placed in the editor facing north whether you like it or not!). After doing that it is easily sunk underground out of sight if you find it looks odd. I doubt most users would notice it.

John


The dummy signal is fully visable and movable while in the scenario editor but it is invisable when you actually play the scenario.

Thanks Newbouy
newbouy
Full Time Fireman
 
Posts: 52
Joined: Sat Apr 12, 2014 9:29 am
Has thanked: 3 times
Been thanked: 19 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby newbouy » Sat Sep 13, 2014 9:51 pm

Just a quick update , the manual for these dummy signals is nearly completed.Ive also done a demonstration scenario for DTG`s Falmouth Branch which contains the 2 tutorials mentioned in the manual.

Thanks Newbouy
newbouy
Full Time Fireman
 
Posts: 52
Joined: Sat Apr 12, 2014 9:29 am
Has thanked: 3 times
Been thanked: 19 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby Nobkins » Sun Sep 14, 2014 6:30 am

Sounds like you are making a complete pack! Thank you for the hard work.

Jim
TrainSimDev.com YouTube Channel
Video tutorials and other resources
User avatar
Nobkins
Site Admin
 
Posts: 547
Images: 3164
Joined: Wed Feb 05, 2014 12:24 am
Has thanked: 325 times
Been thanked: 185 times

Re: Two trains enter a siding? Signalling or scenario issue (or both)

Postby newbouy » Tue Sep 16, 2014 11:30 pm

Packaged and uploaded awaiting approval.Ive called it Scenario Tools.

thanks Newbouy
newbouy
Full Time Fireman
 
Posts: 52
Joined: Sat Apr 12, 2014 9:29 am
Has thanked: 3 times
Been thanked: 19 times

PreviousNext

Return to Scenario Creation

Who is online

Users browsing this forum: No registered users and 6 guests