If one wishes to have a driver change in a scenario, usually at the start but could happen at any time, then it is a Timetable Scenario that should be used. The eventual Player train starts as an AI, and follows a set route to a suitable location where the Player can click on the train and take over the controls. I learnt this manoeuvre from the excellent MarleyMan tutorial "TS2013 Scenario Creation Tutorial Part 2 Passenger Operations.pdf" However, though this still works, the first task(s) - start to pick up point - no longer gets the "tick" for task completed successfully. Hence, the whole scenario fails. Is there a work around for this, or is this technique now confined to history, as was the linking scenario method.
Frustrated of Larbert - Nick