Hi
Just wondering if anyone can shed light on this particular issue I am having with creating a new piece of track within Blender and Briage.
I have created many types of track before but used 3DCrafter and have had no issues like this. This is the first time I've tried to use Blender to create some track and have successfully created rolling stock in Blender but I am not an expert Blender user and only started using it about a year ago.
So, I have created the rails and ballast elements as I have done in 3DC (as per the DevDoc guide), joined them and used the older shaders as specified in that document. The new track successfully exports to TrainSim, is visible and can be joined and pointwork created with no apparent problems.
What I am having issues with is that the trackwork shows different lighting when viewed at different angles, darkening to a very unacceptable degree. My previous 3DC track, using the same shaders and construction technique show none of this lighting issue.
So can anyone help me out with this? Have tried multiple construction techniques and various Loft shaders but all give same result.
I've attached two shots to show what I mean by this effect.
Thanks in advance.
Steve (SPRailways)