Good Morning All,
First of all - thank you for the invitation. I have been using this forum and its tutorials a lot whilst I have been learning to model for Train Simulator!
Now on to my question -
I am in the process of trying to create London underground tunnels in Blender, with some success - however, i have hit a stumbling block with lofted items.
I have managed to create a loft, using start/middle/end geometry of my tunnel, display in the game however when this is used on a gradient the edges become jagged (see image below)
To avoid this effect I was looking to create a true lofted object to lay as a track bed within the tunnel.
To do this I made a simple 3D plan in Blender that originates from the Y-axis starting at 0 that extrudes positively along this axis. (See image below)
The origin of the model is set at 0,0,0.
The shader used is LoftTexDiff.fx, with a simple colour texture.
Rotation and Scale are both set to 0.
The item renders in the game when created as a standard scenery asset.
Could anybody shed any light on why this is not rendering as part of a loft?