Good Morning All,
I am in the process of creating a station asset in Blender. I have textured the basic model and this displays fine in game however when i use this asset as the basis for a loft i get a very strange result with the tiling of the texture.
I am sure there is a simple way of correcting this - could anyone shed any light on to it?
Here is a picture of the problem, with the correctly rendered "asset" next to it.
Thanks in advance!