Hello Everyone,
I just begin to do a route for my son, I will offer him in Christmas, but the problem I create the train on Blender without problem, I use the UV mapping for texturing, and suceed to export to TS, but in the editor nothing can not see when install on the route. I followed the process on RW documentations, textures is linked to the Track, everything looks ok but the loft can not see.
the origin of the track is on the middle of the object, the export was fine and the blueprint looks right.
How can I resolve this problem, I know the loft in TS is always hard to mastering, I took a long time in the past, but I stop to design during 3 years, to take care of my son, so forgot lot of things but in the past I designed on 3ds max.
Thanks for your help
I have blender 2.82 with briage for 2.82