by AndiS » Sun Sep 20, 2020 9:09 pm
A loft is a totally different thing than a scenery item. A loft is two-dimensional. You create a dummy object in the 3D-package and the game just takes the profile from that. Actually, it takes all the vertices and edges at zero. I don't have the Developer Documentation at hand. They say something about the orientation there, and also on quite a few posts on UKTS, long ago.
You have two options.
1) You combined the bridge shape with the legs shape and you are done. It will not look good in curves, though.
2) You create a loft for the bridge and stick that where the invisible loft is now. For starters forget about the railing.
It really depends on whether you have curved use cases or not. Option 2 is clearly much harder.