Hi,
Could someone help me out and clarify what I need to do to make a existing grey scale map to create smaller bumps and hollows ? - do I need to make the map lighter or darker or do I need to reduce the contrast between the shades of grey ?
To make a map give less of a glossy shine should it be lighter or darker ?
I will experiment with the above - I am just trying to save time.
The image below is for the SVR project - but it is too bumpy (Although I am happy with the window , door frame and crown detail the surface is too lumpy. The shine is also too glossy and deep........ (it's just a simple low poly model - I thought I would try and add detail with a bump map rather than my usual method of using a thousand polygons !
Cheers
Paul