Hi,
I've always wondered how this works properly. On objects with lights there always seems to be a setup whereby the light is visible for large distances from the player, the bloom seems to increase as the player moves away from the light and it becomes more refined as the player approaches it. A good example of this is the lights on the LED signals, which are visible from a large distance. I've had a look about the web on the topic and all I can get from it is that it seems to be done with LODs and larger increments of the same object appear as the player moves away from the light, however LODs do an instant transition and the effect on the LED signals appears to be gradual, so maybe this isn't the method?
Does anyone have any info on the subject?
Thanks,
Kevin