briyeo wrote:I was just looking at the developer notes earlier, there is a first time for everything, and it says that non-fx shaders produce double sided textures automatically, but I used LoftTexDiff.fx for this.
Now that is the perfect explanation. Good old RTFM is really an undervalued option, even for me who is rather literacy-crazy.
My automatically double-sided quad certainly were non-.fx and TrDiff that is my default shader now is actually TrainBasicObjectDiffuse.fx, thus .fx.
So I would stop worrying about Crafter's material feature. Just try out an .fx shader if you are that curious and you will find your model perfect. Nothing to fix about non-.fx shaders, and like said before, it does not matter underground.