Help with blueprint editor!

Help with blueprint editor!

Postby Class1987 » Sun Apr 01, 2018 7:39 pm

Hi everyone I need some help with importing a Procedural (loft) object into Train sim 2018, when I load up the blueprint editor and want to create a loft blueprint there is so option there to do so. It only has create scenery blueprint, does anybody know how to get the create loft blueprint option up?
Cheers, Ian.
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Re: Help with blueprint editor!

Postby TrabantDeLuxe » Sun Apr 01, 2018 8:33 pm

It'll be called 'loft section blueprint' ;).
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Re: Help with blueprint editor!

Postby Class1987 » Mon Apr 02, 2018 12:02 am

Could you send me a screenshot of your blueprint editor as mine seems to be missing a lot of options?
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Re: Help with blueprint editor!

Postby sumitsingh » Mon Apr 02, 2018 1:33 pm

Loft BP
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Re: Help with blueprint editor!

Postby gougha » Tue Apr 03, 2018 11:05 am

Open your blueprint editor.
Navigate to the folder that you want your blueprint to appear in
Right click on the folder
Select Add and then New Item
Select Blueprint in the left hand panel
Scroll down and select the Loft Section Blueprint

My advice would be to then close the new blueprint, rename it to something meaningful and then reopen it in the editor.

Regards

Andy
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Re: Help with blueprint editor!

Postby Class1987 » Sat Apr 07, 2018 1:28 am

Oh right :lol: that makes sense why I haven't been able to find the list then, I'm been right clicking on the exported asset and all I had was create scenery blueprint. I'll give this a try in the morning. Thanks, Ian.
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Re: Help with blueprint editor!

Postby Class1987 » Sat Apr 07, 2018 11:45 am

Right I've done what you have said by right clicking the folder, and also here is an image of when I right click an asset I've created here are 2 images of what mine look like. I only have one choice to pick from, any advice?
Attachments
blueprint editor problem2.jpg
blueprint editor problem.jpg
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Re: Help with blueprint editor!

Postby TrabantDeLuxe » Sat Apr 07, 2018 12:22 pm

Right-click a folder, add, new item brings up a menu where you can pick what you want to make. The new BP is then dropped in that folder
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Re: Help with blueprint editor!

Postby Class1987 » Sat Apr 07, 2018 6:02 pm

Done it, cheers for the help do I still have to create the scenery blueprint with it to categories where it will be placed or will the section loft blueprint do that too?
You see I've never created a loft before this is all new to me, I've only done basic scenery models.
If you can talk me through the process of importing a loft model into Train Sim 2018 I'd be most grateful. It's probably simple as scenery blueprints but just don't realise it.
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Re: Help with blueprint editor!

Postby sumitsingh » Sun Apr 08, 2018 1:00 am

There are some posts on loft in this forum Have a look.
Trust me, importing a loft in not easy. 8-)
There is a document on loft shaders in HOWTOUSE series PDF in Railworks/Dev folder.
It says -
Two new shaders have been created which should be assigned to the problematic parts of the model or loft. These
should be used sparingly only on polygons where the problem occurs.
● LoftPostDPPTexDiffSpec.fx - This should be used on lofts such as lofted wires or catenary wires.
● TrainPostDPPObjectDiffuse.fx - This should be used on scenery geometry or rail vehicles geometry (non-
lofts).
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