by eyore » Thu Jul 11, 2019 12:42 pm
OK, the invisible object should be exported to TS to create an .igs file.
Then export your fence separately and use the scenery blueprint to create a scenery .xml.
Start a loft section blueprint and the invisible.igs goes in the Cross section ID section under Render.
Then add your scenery.xml to the Middle Geometry BPID, set Population frequency to the length of your scenery object, then have a look in preview and see if you need to add start and/or end geometry. Usually with fences they are not needed or you may need a simple scenery fencepost to place at the end.
Phil