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Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 8:17 am
by eyore
Just use a flat plane textured with an invisible .dds and loft it.

4520

Create invisible texture by making its alpha channel totally black and then set the transparency flag on in your materials roll out.

Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 10:25 am
by Class1987
Oh right simple as that is it :lol: always the way isn't it. I'll give that a shot, see how it goes. Thanks.

Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 11:02 am
by Class1987
Ok then just created my invisible loft, now will I need to export the invisible loft separate to the model (invisible loft start and end) then use the model as middle geometry?
Here is my image now so far.

Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 12:42 pm
by eyore
OK, the invisible object should be exported to TS to create an .igs file.

Then export your fence separately and use the scenery blueprint to create a scenery .xml.

Start a loft section blueprint and the invisible.igs goes in the Cross section ID section under Render.

Then add your scenery.xml to the Middle Geometry BPID, set Population frequency to the length of your scenery object, then have a look in preview and see if you need to add start and/or end geometry. Usually with fences they are not needed or you may need a simple scenery fencepost to place at the end.

Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 1:52 pm
by Class1987
Right let's give it a shot, fingers crossed.

Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 3:41 pm
by Class1987
Ok still appearing invisible in game, here is my blueprint set-up as instructed. What have I done wrong?
Do I need to delete the end faces on both sides of the model? (the posts)

Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 5:10 pm
by eyore
Your blueprints look OK, so the problem lies elsewhere.

Firstly check you have loft material for the invisible item and a standard RW material for the scenery item, if so, switch off the transparency in your material for the invisible loft and see if it appears in the preview window. If it doesn't appear then you may not have created the loft properly - remember it has to be extruded.(see how to create a track loft)

If that doesn't solve it I'll have to think of some other way of resolving it.

Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 5:47 pm
by Class1987
My black plane which is the invisible loft I have used LoftTexDiffTrans.fx and I used my normal shader for the actual model which is TrainBasicObjectDiffuse.fx I have extruded the model, I've done what you said but still no joy. Any chance of you taking a look at it for me, or do you have any other ideas?
p.s out of curiosity should I have created my railings with a spline instead of using 3d objects to create a loft, is that where I may of gone wrong with?

Re: Serious help on creating a simple loft.

PostPosted: Thu Jul 11, 2019 6:10 pm
by eyore
You have a PM

Re: Serious help on creating a simple loft.

PostPosted: Fri Jul 12, 2019 9:18 am
by eyore
OK I got it working.

4522

There are a number of errors in your work which I have detailed in a PM, along with your updated file.