Useful new tool

Useful new tool

Postby eyore » Thu Feb 05, 2015 2:02 pm

Looking for a way to model a quarry for TS2015 the biggest problem is the 8*8 terrain grid, so I was looking for a way to create a model of the quarry to place as an asset to achieve steeper and more detailed terrain. I came across a new tool which I was experimenting with before my graphics card died and thought it may be of interest to others.

The tool is Populate Terrain and available FOC from http://populate3d.com/.

Perhaps best explained by showing how I used it.Firstly, I went to Sketchmap, the open resource mapping site and having zoomed in to the relevant area selected the "Contours" only option,then grabbed the image to create a template to work from.

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Next, using the template as a guide, I created a spline from the contours.

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Then I chose a suitable mesh size and applied the Populate tool and it generated the object.

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The advantage of this tool over the surface modifier is the simple square mesh it generates which should also simplify texturing and modding the object. I have used it to create a terrain object, but it would work for any type of object you had contours for.

Hope others find it of use.
Phil

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