by AndiS » Tue Mar 10, 2015 8:53 pm
I have no idea about Max, I use Blender. But while you wait for someone who can answer your question, let me give you these stand-ins:
1) Don't worry if you find this complicated, it simply is.
2) You need to split the task into parts. E.g., you select one cylinder and then try to get Max to unwrap it in a sensible way. Next you select a cube or brick and unwrap that - most likely using another option or menu item in Max (e.g., cylinder projection vs. cube projection, whatever the terms be in your case).
3) You will have to rearrange all the partial unwraps. So unwrap one bit, move the UV map to the side, then do the next one.
4) Many people use a mirror modifier so they only need to do one halve of a complex, symmetric model. Alternatively, you can make the second cylinder a clone (i.e., a linked copy) of the first. Then you only need to handle the first, the second will use the same UV map.