Creating A Tunnel Loft (RW-TS2014)

Creating A Tunnel Loft (RW-TS2014)

Postby BigVern » Sun Jul 06, 2014 8:25 am

Is there, anywhere, a simple tutorial as to how to create a lofted item using 3D Canvas (I'm still on the old version). I've scoured all the usual places and can't see one. I want to create a concrete lined bore, single and double track to European loading gauge as to the best of my knowledge none of the default or DLC routes in RW have such a beast.

The only other option I have is to create as a solid object (perhaps using the bridge/arch function) as @250m sections and align this to the track as I go.
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Re: Creating A Tunnel Loft (RW-TS2014)

Postby eyore » Sun Jul 06, 2014 9:31 am

Phil

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Re: Creating A Tunnel Loft (RW-TS2014)

Postby Nobkins » Sun Jul 06, 2014 9:57 am

If you can get me some textures and images of what you are after along with a few dimensions Vern I would be happy to have a go in Blender. I have made lofts before in blender so I know I can do it. I believe there is a special tunnel shader as well. Would have to investigate that.
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Re: Creating A Tunnel Loft (RW-TS2014)

Postby BigVern » Sun Jul 06, 2014 11:13 am

That is actually proving harder than I thought!

I may take a look at what DTG did with the Cascade Tunnel on Stevens Pass as that is a relatively modern structure.

Edit, yes that worked - the tunnel loft from Marias/Stevens is wide enough to enclose a double track with clearance for the OLE.
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Re: Creating A Tunnel Loft (RW-TS2014)

Postby BigVern » Mon Jul 07, 2014 11:34 am

In the end, I found what I was looking for in the Kent High Speed assets.
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