Help with specularity!

Re: Help with specularity!

Postby sumitsingh » Fri Feb 09, 2018 11:55 pm

Aadit Jha wrote:In Asset editor
TrainBumpSpecEnvMask 6.25 uv1.png

In Route editor
2.png

Also the cube looks flat with no shine at all or any signs of it in the route editor!
All I'm trying to do since past month is to get this model working but failing miserably at it! This is getting a bit frustrating :x :(


DDS textures gave me headache initially.
I have not yet figured out why they turns violet in game.
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Re: Help with specularity!

Postby TrabantDeLuxe » Mon Feb 12, 2018 9:44 pm

sumitsingh wrote:
Aadit Jha wrote:In Asset editor
TrainBumpSpecEnvMask 6.25 uv1.png

In Route editor
2.png

Also the cube looks flat with no shine at all or any signs of it in the route editor!
All I'm trying to do since past month is to get this model working but failing miserably at it! This is getting a bit frustrating :x :(


DDS textures gave me headache initially.
I have not yet figured out why they turns violet in game.


8.8.8.8 aRGB, and x.8.8.8 xRGB are the only supported DDS encodings. Make sure to select them. I see this over and over again and it's such a simple thing!
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Re: Help with specularity!

Postby sumitsingh » Mon Feb 12, 2018 9:51 pm

8.8.8.8 aRGB, and x.8.8.8 xRGB are the only supported DDS encodings. Make sure to select them. I see this over and over again and it's such a simple thing!

Something about DXT1 and DXT5 error I had. :o
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