Creating Headboards for Locos

Creating Headboards for Locos

Postby SteveP_trains » Tue Nov 23, 2021 3:25 pm

Looking for some guidance as to how to make loco headboards that can be changed via keys in the Sim.
I have most of this process sussed but think I am stuck on the construction of the IGS file for the headboards.

So, I have .......
(1) created the Headboard itself as a Scenery Blueprint
(2) added this to the Loco blueprint as a Child Object
(3) added a Control Object (interior lever) in the Loco's Blueprint under Control Values
(4) added two key functions in my custom InputMapper file

All is ok and headboard visible in game but won't change using the key

So my guess is that I have not constructed headboard models correctly to output as a IGS. Are they all single nodes or a hierarchy under one node? How does the "no headboard" option show?

Any advice as to how to construct the 3D headboard model would be useful and appreciated!! (I use 3DCrafter but guess the principle will be the same whatever)


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