novice to stock building

novice to stock building

Postby nigelbpool » Wed May 18, 2016 8:08 am

hi all
i would like to make a model of the prototype hst powercars but dont know where to start i know there is a reskin of a production hst but the prototype is differnt ie cab ,lights and guards area plus buffers at each end can anyone help me with a tutorial please.
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Re: novice to stock building

Postby TrabantDeLuxe » Fri May 20, 2016 8:31 pm

Hi there,

I just wrote a long post about the process, but I realise that it doesn't contain a single answer to your question. Upon re-reading it I also sounded as bit of a snob, so I've decided against posting it and saved a draft. Let me ask a question first: what's your experience in modeling things for any game?

O, and, welcome to the forums.

Cheers,

-deLuxe.
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Re: novice to stock building

Postby nigelbpool » Thu Sep 01, 2016 10:23 am

very novice and would like to try and build some rolling stock.
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Re: novice to stock building

Postby Rockdoc2174 » Thu Sep 01, 2016 10:42 am

Welcome!

As someone who couldn't model to save his life, might I be allowed the cheek to suggest that you work on a static asset first so you can practice shape creation and texturing? AIUI, animating objects is a different skill altogether so being confident you can produce a good static model before banging your head against the trickier aspects might make the progress a bit smoother.

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