AndiS wrote:
No signal clears for the opposite direction as the train passes, unless the player presses TAB/Shift-TAB for that direction. When a train approaches a signal that is not prepared, it prepares. This is useful for reversing AI, and for freeroam.
This is
most significant for me, Andi - It's long been my biggest gripe in TS, signals automatically clearing unnecessarily when passed in the reverse direction. Mark Brinton's scripts solved this, but lacked the facility of the TAB/ctrlTAB key press to clear that signal when consciously
making a reversal in a loop or platform, say. It is necessary to actually
move the train towards the signal in rear to get it to clear, though (not so realistic!) I am sort-of learning how to read .lua script - I'd love to be able to learn how you have achieved this little bit of functionality, Andi...
I've done a lot of resignalling on semaphore routes (eg WLoS) using Mark's scripts - do you have any thoughts on compatibility between your scripts and Mark's? If your scripts and his
do mix happily, then it opens up the possibility of throwing in a couple of CLS in areas where I now have Mark's semaphore code installed, without too much extra work: Another level of realism! If that isn't possible, no worries, as you have both CLS and semaphore in
your pack; I'll devote my attentions in that case to adapting your scripts to existing signal models I have downloaded (I'm not an actual 3D modeller, you see; I just play around with the blueprints to create custom signals for routes, or for re-scripting. Just for my own amusement, let the reader understand

...)
OK, I'm off to download your pack...
Cheers!