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TrainSimDev.com • View topic - View facing shaders issue

View facing shaders issue

Discuss anything related to Train Simulator from DoveTail that does not fit in one of the more specific categories.

Re: View facing shaders issue

Postby Nobkins » Mon Oct 22, 2018 9:46 am

This probably won;t help but I made a YouTube tutorial on how to make a viewer facing tree in blender a long time ago:

It is a five video playlist. Here is a link.
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Re: View facing shaders issue

Postby newbouy » Mon Oct 22, 2018 11:24 am

I don't see any links there Jim just a big white box with a small bit of code at the side of it. also my browser shows busy all the time so maybe its trying to load something.
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Re: View facing shaders issue

Postby AndiS » Mon Oct 22, 2018 2:14 pm

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Re: View facing shaders issue

Postby Nobkins » Tue Oct 23, 2018 10:01 am

Cheers Andi,

Think it was the forum this time. I added some code in their ages ago to turn youtube links into embedded clips. This time it was a link to a YouTube playlist and it appears the forum code does not handle that at all.

Changed to a text link, tested and working in the post a little but up.
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Re: View facing shaders issue

Postby Nobkins » Tue Oct 23, 2018 10:04 am

And sorry about all the sim racing videos. I have a new channel now for those (my current pass time is sim racing).

Shameless plug:
https://www.youtube.com/channel/UCyrw-D ... 8xEEUWAHdQ
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Re: View facing shaders issue

Postby eyore » Tue Oct 23, 2018 2:09 pm

Phil

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Re: View facing shaders issue

Postby AndiS » Tue Oct 23, 2018 8:21 pm

I remember that, too. I had something to do with the orientation, I believe.

If you keep the face that is facing the "standard observer", i.e., you when you select front view, then you got a plane that is oriented just right.

If you create a plane in Blender, most of the time it lies on the floor. If you rotate it up and then "apply rotation", then you may well have the same starting point as with the cube face.

Sorry, can't run a real test at the moment.
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