View facing shaders issue

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Re: View facing shaders issue

Postby Nobkins » Mon Oct 22, 2018 9:46 am

This probably won;t help but I made a YouTube tutorial on how to make a viewer facing tree in blender a long time ago:

It is a five video playlist. Here is a link.
link
TrainSimDev.com YouTube Channel
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Re: View facing shaders issue

Postby newbouy » Mon Oct 22, 2018 11:24 am

I don't see any links there Jim just a big white box with a small bit of code at the side of it. also my browser shows busy all the time so maybe its trying to load something.
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Re: View facing shaders issue

Postby AndiS » Mon Oct 22, 2018 2:14 pm

The link does not work because YouTube like some other platforms stick some stupid ellipsis into URLs at times:
Code: Select all
http://www.youtube.com/v/M89lqB5 ... xSb7_U-KBd


The links to his tutorial in five parts are:
Code: Select all
https://www.youtube.com/watch?v=M89lqB5Jw4w
https://www.youtube.com/watch?v=DGY7U5AM_oE
https://www.youtube.com/watch?v=LbxVxdyBKyM
https://www.youtube.com/watch?v=-4qxDEDCUXU
https://www.youtube.com/watch?v=RDU2sO_dGTM

If you find you cannot open them by copying them into the address bar of your browser, go to YouTube, enter TrainSimDev.com as search term, click on the first entry, the channel, then on "Videos" to see them all and scroll down beyond all the car stuff. After signal stuff and OHLE creation, you find the tree tutorials.
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Re: View facing shaders issue

Postby Nobkins » Tue Oct 23, 2018 10:01 am

Cheers Andi,

Think it was the forum this time. I added some code in their ages ago to turn youtube links into embedded clips. This time it was a link to a YouTube playlist and it appears the forum code does not handle that at all.

Changed to a text link, tested and working in the post a little but up.
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Re: View facing shaders issue

Postby Nobkins » Tue Oct 23, 2018 10:04 am

And sorry about all the sim racing videos. I have a new channel now for those (my current pass time is sim racing).

Shameless plug:
https://www.youtube.com/channel/UCyrw-D ... 8xEEUWAHdQ
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Re: View facing shaders issue

Postby eyore » Tue Oct 23, 2018 2:09 pm

newbouy wrote:...they don't create a plane they create a box ,then turn the box into editable poly and then if I remember they delete all the faces except the one that faces to the front.Thats how you get your upright plane , I don't know why they do this but its the only way I could get it to work ,maybe the game thinks its still a box....


Don't understand why but that worked just fine. Thanks so much.
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Re: View facing shaders issue

Postby AndiS » Tue Oct 23, 2018 8:21 pm

I remember that, too. I had something to do with the orientation, I believe.

If you keep the face that is facing the "standard observer", i.e., you when you select front view, then you got a plane that is oriented just right.

If you create a plane in Blender, most of the time it lies on the floor. If you rotate it up and then "apply rotation", then you may well have the same starting point as with the cube face.

Sorry, can't run a real test at the moment.
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