So I can't get an answer to this over on UKTS (has gone very quiet there lately...), so I'll ask here, albeit a bit condensed.
In short, how does one reduce the glow and washout of the texture that this shader is applied to in Max? Changing the emissive color won't do anything, neither does creating an alpha for the texture used. The 2nd slot has me confused though, if it's described as a mask then shouldn't the texture placed in that slot control the intensity? I've tried using a greyscale image in that slot but to no effect.
Any ideas?
Kevin