Hi,
So I've decided to finally get round to making my own skydomes for TS2014, I've looked at all the documentation but I'm still a bit confused as to how I can set one up to work in-game. I have a skydome modeled and textured in my source folder, I've determined that the starting reference point is to fill out a Sky Info Blueprint and reference my model and texture there. The next bit is the part that I can't figure out:
So I have a TimeOfDay blueprint, does this have to be referenced somewhere else? If a route (say, the BML) has an option to choose weather patterns in the scenario editor (I can see that each pattern has it's own skydome), then is there somewhere in the weather pattern blueprint that references the TimeOfDay/SkyInfo Blueprint? I've looked at the route template for the BML and it seems that there's only one pattern referenced (the Cloudy one), so if this is the case then why can I select a load of different patterns in the scenario editor for the BML?
As you can probably tell I'm a little confused over this particular aspect of content creation. Are there really this many intermediate steps to adding a new weather pattern/skydome to a scenario, or am I complicating things? I'd like to add a photoreal sky to the BML for starters, so can anyone explain the process of getting one in-game?
Thanks,
Kevin