Chris89 wrote: It will make it slightly easier then using the incredibly annoying/ buggy Via markers in my experience.
Chris
Cant say I've ever found the "go via" instruction to be any more buggy than anything else in the editor. In fact I've found adding scenario specific markers to set as "go via's" to be one of the most useful tools in the scenario writers box.
I'm not sure why it would be any easier to use either. The purpose, as I understand things, is to make an instruction, be it a "go via" or a "stop at", invisible to the player, so that a stop or a particular routing comes as a surprise to them, rather than being flagged up in advance. The instruction will still have to be scripted same as it always was, though presumably there will be a box to tick to hide it from the task list.
Derek