Ok, the verdict is.. hmm!
Neither traverser nor turntable care about the animation. They just play the animation in time (more on this timing later) as a theoretical track moves/rotates with the loco on it.
So the next avenue was to to investigate using them as they are. The sector table is basically half a turntable, so the thought is that you could build half a turntable, pivoted at the centre but with only 1 half of it modelled. The other side would need to either have fake track that didn't move - fine as long as the user only drove that part of it when the turntable was "straight" - or some buffers/platform etc - which once again wouldn't be enforced, you'd just have to trust the user to not run through them.
So how to have 2 tracks into it? It appears that entry to the turntable is via equally spaced entry points, the number of which are dictated in the blueprint. Settings this at 32 gives tracks that are pretty close next to each other and could replicate the 2 entry tracks in the picture.
Next challenge - how do you stop it doing a full 360 turn and putting the loco through the platforms either side? Answer, you can't
The good news is that assuming the user is educated, you can use G and Shift G to tell the "turntable" which way to turn so you can toggle it back and forth between the 2 entry tracks.
So with those limitations it would be possible to create something to do the job. I wouldn't call it idiot proof - you need to know which side requires G and Shift G to stop it turning the wrong way (it does go slowly so you can quickly change your mind if it starts the wrong way) and players could also run off the second half of it through buffers (or into mid air!) that are only visual and not track network.
What I did discover in doing this is how utterly awful turntables are in TS! They don't align properly when they rotate and they frequently jump at the start/end of the animation. It looks awful!
I thought it might be because I started testing with the Bath-Temp and "default" German versions, so I switched to an up to date install of TS (I have many!) that has WSR and used the shiny new turntable from that - to discover that it is equally as horribly animated! I doubt very much it's down to the model animation - just rotate through 360 degrees, simple - so I guess it's the good old core code that's at fault.
So that's my investigation report
Not possible exactly. Quite possible to fake and have it look ok as long as the player uses it as instructed. Potentially spoiled by core code that can't seem to run a 360 degree animation with any kind of finesse.