Hi all,
This could be a number of different things so I have just popped it here. So many different possible reasons for this happening...!
I am working on a loco at the moment which I'm now ready to put into the game. It's something I've been passed on by DT to help them with. It already had all the source stuff etc set up, I've worked on most parts of that to improve it etc as needed and wanted. The loco I have exported into the game several times now without an issue, but suddenly, seemingly for no reason, I cannot do so anymore. Well, sort of.....
Basically, it will export from 3DS Max 2010 absolutely fine using the Kuju plugins, including the animation as well. I have also brought a separate, identical copy of the model up to 3DS Max 2015 standards by remaking all the materials using the RWMaterials from the latest version of the plugin, which also exports fine, again including the animation. Once I bring it all up in BE2 and export, again, that goes absolutely fine - except...... the loco IGS file takes around 15-16s ish to export into the game, on its own. Previously, it would take around a minute. The resulting GeoPcDx file is about 1.1MB. Previously it has been much more - the tender is over 4MB for goodness' sake.....
Well, if it's only a megabyte then there must still be something to it for it to be that size rather than a few kilobytes... so if I go to look at it in game, I'm greeted with, drum roll please...
Absolutely nothing.
I have tried every single thing I can possibly think of. All the naming conventions have been checked over, and over, and over, and they are all correct. I have reset literally every single Xform on the entire model. I have ensured every single object is UV unwrapped (and properly). I've checked all the references for textures and everything, made sure that the XML is referencing all the right stuff... and nothing. Nothing whatsoever.
A tad disheartening as you might imagine. Anyone got any ideas? Would be greatly appreciated, as we're all sat here tearing our hair out - and frankly, we're absolutely bleeding clueless.....