Right, I'm struggling... again. As usual.
So - I have recently been exporting assets for the BR 52 Volume 1 into TS as scenery objects just for troubleshooting and to ensure the effects are working as intended (normals and speculars etc) and ensure that there aren't any UV issues, face issues, and so on and so forth. As you do.
However, the Tiger I tank asset, for some reason, consistently dumps the game. I have no idea why. Anything that uses it as a child object, for example, also dumps the game. RW_Tools and LogMate reveal nothing (LogMate literally just says "dump taken" - yes, all over what little remaining hope I had left! ) and I don't really know where else to look! The model in 3DS Max has been processed in exactly the same way as I always do it. It doesn't have obscene poly counts or anything like that, it's only 20,000 polys, and it can't be a texture issue as the textures (one diff and one norm) have exported faultlessly and they're reasonably sized. The geo exports without errors as well. I've tried dividing the mesh into 3 objects rather than 2 for a better division of the total poly count but that hasn't helped either.
Anyone any ideas? I really don't know how else to troubleshoot this.