Next I wanted to add a 3rd man on the footplate, a traction inspector who is all set up, bar his rotation. I would like to have him facing slightly out instead of looking forward, below is his entry in the loco BIN file, I have been through the lines one at a time to find the one that rotates him & the closest I can find is the 4th value down in the element section, but it makes him look distorted the higher or lower I set the figure. Is there a trick I am missing here please?
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<cEntityContainerBlueprint-sChild d:id="141446">
<ChildName d:type="cDeltaString">TractionInspector</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">BrightonMainLine</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Scenery\Characters\Workman70_01.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000C0F9FFEFBF" d:precision="string">-0.999997</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000C088A8653F" d:precision="string">0.00264384</e>
THIS ONE ----> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <---- THIS ONE
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000C088A865BF" d:precision="string">-0.00264384</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A0F7FFEFBF" d:precision="string">-0.999996</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000A09999F9BF" d:precision="string">-1</e>
<e d:type="sFloat32" d:alt_encoding="000000E0DB74FC3F" d:precision="string">1.73</e>
<e d:type="sFloat32" d:alt_encoding="00000000E02A18C0" d:precision="string">-6.5</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
Thanks in advance.
Rob