Developer Fails of the day

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Re: Developer Fails of the day

Postby TrabantDeLuxe » Wed Jun 01, 2016 3:45 pm

BigVern wrote:Update:

Can I please apply for the official Trainsim Dev "Dunce Of The Month" award?


:lol:

I'd like to make my submission.

Image

10 points for whoever doesn't need a month to notice the issue.
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Re: Developer Fails of the day

Postby cjbarnes5294 » Wed Jun 01, 2016 3:54 pm

TrabantDeLuxe wrote:
BigVern wrote:Update:

Can I please apply for the official Trainsim Dev "Dunce Of The Month" award?


:lol:

I'd like to make my submission.

Image

10 points for whoever doesn't need a month to notice the issue.


Back to front? :)

Kind regards,
Chris
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Re: Developer Fails of the day

Postby TrabantDeLuxe » Wed Jun 01, 2016 4:04 pm

10 points to Chris!
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Re: Developer Fails of the day

Postby JamesLit » Wed Jun 01, 2016 4:07 pm

I was going to say that... except that I have found that sometimes (why only sometimes, I don't know...) if you make it front in 3DS = front of model, it's the wrong way round when exported into the game! :? :lol:
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Re: Developer Fails of the day

Postby irishrailguy » Mon Jun 06, 2016 11:57 pm

Using ProBoolean...

That is all.

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Re: Developer Fails of the day

Postby TrabantDeLuxe » Tue Jun 14, 2016 8:05 am

JamesLit wrote:I was going to say that... except that I have found that sometimes (why only sometimes, I don't know...) if you make it front in 3DS = front of model, it's the wrong way round when exported into the game! :? :lol:


Your post has summoned the TS spirits. Exactly this has happened. Next time, please post this after seeing in-game, finished screenies :lol: . We must not tempt the TS spirits.

irishrailguy wrote:Using ProBoolean...


I have used vanilla booleans. For all the "WOE YE WHO USETH BOOLEANS" talk, sometimes they're quite nifty, as long as you're prepared to do rigorous cleanup afterwards.
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Re: Developer Fails of the day

Postby TrabantDeLuxe » Fri Aug 05, 2016 8:15 am

Hey! Let's try shoveling some coal into the firebox. Set up a control and presto. Goto TS2016:

  • Press R, nothing happens.
  • Well... Must've set up something wrong. Grab default black 5 xml's, copy the control value.
  • Go back to TS. Press R. Firmly. Nothing.
  • Okay... Must be that the shoveling rate is too low. Let's set it at a firm but fair rate.
  • Haha nope.
  • Whatever. Shoveling rate at chain gang level it is.
  • Nope.
  • Forced labour camp rate then?
  • Still nothing. Proceed to punch TS in the face repeatedly.
  • Open firebox doors, then start to shovel.

I'm sorry for punching you in the face TS, I should not have done that :cry: . Sometimes you surprise me.
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Re: Developer Fails of the day

Postby DominusEdwardius » Sat Aug 06, 2016 10:18 pm

Could have been worse, you could have had the automatic fireman on :D

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Re: Developer Fails of the day

Postby TrabantDeLuxe » Sat Aug 06, 2016 10:26 pm

What is this 'automatic fireman' you speak of :P?

It just seems doing controls isn't my thing... I've just shouted for hours straight only to find the control sensitivity was a ridiculously low value...
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Re: Developer Fails of the day

Postby DominusEdwardius » Sat Aug 06, 2016 10:46 pm

The fireman which people use when they don't know how to fire :) Otto we call him, never known why... ( its in a option in the options menu ). Basically he locks out the firedoor/firing/injector/blower controls from the player and "tries" to manipulate them himself but often doesn't do a great job. It can be quite annoying when if you've been testing something with it and you forget to unchecked it, then spend 5 minutes wondering why you can't open the fire hole doors or turn the injectors on (I may have done that once :roll: )

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