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Semaphore Signalling

Posted:
Fri Sep 25, 2015 3:30 pm
by johny
Be aware that the very nice looking semaphore signalling used in the ExeterKingswear and the earlier WearValley routes is not all that it seems, it operates using colour-light scripting and thus has no Block sections or Station limits. It is most disconcerting to pass a distant signal and home signal at OFF, only to find that the next stop signal is ON.
John
Re: Semaphore Signalling

Posted:
Sat Sep 26, 2015 10:00 am
by Widewanderer
I was rather afraid of that. As an alternative, Mark Brinton's scripts are most excellent - do you think that the Riviera 50s/Weardale signals might be candidates for conversion to run with Mark's scripts? For my own amusement, I had a go at fitting up Mark's scripts to your BR(WR) signals, and it worked, John - brilliantly! I've rolled them out on my copies of the Falmouth and West Somerset branches, and the feel of operating along these routes is now so much better... Thank you SO MUCH for your hard work and expertise in producing such realistic signal models

Re: Semaphore Signalling

Posted:
Sat Sep 26, 2015 12:14 pm
by johny
The major headache is reading the .out files.
I had originally considered using Marks scripts but chose to stay with the default scripts, this was way back in Rail Simulator days, on reflection this maybe was an unwise move on my part.
Regards
John
Re: Semaphore Signalling

Posted:
Sat Sep 26, 2015 1:58 pm
by AndiS
Could you elaborate on the .out issue? I seem to have scripts by Mark in .lua somewhere. Old ones maybe.
I am in the process of preparing a beta release of my scripts. The core will be .out, too, as I don't anybody to dig through that. There will be a small .lua file for each signal that contains the gArmTable and other stuff you need to configure per signal.
Re: Semaphore Signalling

Posted:
Sat Sep 26, 2015 11:24 pm
by Widewanderer
The .lua versions of Mark's scripts are included with Anthony Brailsford's LNWR signals on UKTS... I think that is where I got them from.
Re: Semaphore Signalling

Posted:
Tue Sep 29, 2015 12:05 pm
by gougha
I'm using Marks scripts (with some amendments) on the route I'm building. They seem to work very well.