Re: TSt up via export from the Blueprint Editor)xx Decal
Posted:
Tue Apr 23, 2019 6:25 pm
by brysonman46
BigVern wrote:There is a bin file in the Assets folder (which I set up from the Blueprint Editor), but looks like it's not pointing to the graphic image.
Send me a PM with a link to the bin and image files, and I will see what I can do
Nick
Re: TSxx Decal
Posted:
Tue Apr 23, 2019 9:15 pm
by BigVern
I'll try and sort something out in the next day or two - thanks Nick.
Re: TSxx Decal
Posted:
Thu Apr 25, 2019 11:08 am
by BigVern
Nick - couldn't seem to attach the files to a PM so posted here.
Re: TSxx Decal
Posted:
Sat Apr 27, 2019 5:06 pm
by brysonman46
Hi Vern
This is what it looks like in game
I have set the length/breadth to 400x400 - you can change these in the bin file, but it will resize
Here are the files that you need.
- VRM.zip
- (485.28 KiB) Downloaded 502 times
Nick
Re: TSxx Decal
Posted:
Sun Apr 28, 2019 8:25 am
by BigVern
Thanks Nick, I'll download that later. Any idea where I might have gone wrong with it?
Presumably I can follow your earlier instructions to replace the texture as required?
Re: TSxx Decal
Posted:
Sun Apr 28, 2019 8:46 am
by brysonman46
Hi Vern
You had too many files - once you download and unzip, you will see the set-up. To do any more, just follow my method above (use the new files as a template, change some names/paths, create another .ace and store in the Source folder, then use RW_Utilities to create the texture file)
Nick
Re: TSxx Decal
Posted:
Sun Apr 28, 2019 11:45 am
by BigVern
Resized to 1000m x 1000m and behold - up and running. Model DTG-TS, here we come!