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Re: TSt up via export from the Blueprint Editor)xx Decal

PostPosted: Tue Apr 23, 2019 6:25 pm
by brysonman46
BigVern wrote:There is a bin file in the Assets folder (which I set up from the Blueprint Editor), but looks like it's not pointing to the graphic image.


Send me a PM with a link to the bin and image files, and I will see what I can do

Nick

Re: TSxx Decal

PostPosted: Tue Apr 23, 2019 9:15 pm
by BigVern
I'll try and sort something out in the next day or two - thanks Nick.

Re: TSxx Decal

PostPosted: Thu Apr 25, 2019 11:08 am
by BigVern
decal.zip
(3.47 MiB) Downloaded 492 times


Nick - couldn't seem to attach the files to a PM so posted here.

Re: TSxx Decal

PostPosted: Sat Apr 27, 2019 5:06 pm
by brysonman46
Hi Vern

This is what it looks like in game
20190427170025_1.jpg

I have set the length/breadth to 400x400 - you can change these in the bin file, but it will resize

Here are the files that you need.
VRM.zip
(485.28 KiB) Downloaded 502 times


Nick

Re: TSxx Decal

PostPosted: Sun Apr 28, 2019 8:25 am
by BigVern
Thanks Nick, I'll download that later. Any idea where I might have gone wrong with it?

Presumably I can follow your earlier instructions to replace the texture as required?

Re: TSxx Decal

PostPosted: Sun Apr 28, 2019 8:46 am
by brysonman46
Hi Vern

You had too many files - once you download and unzip, you will see the set-up. To do any more, just follow my method above (use the new files as a template, change some names/paths, create another .ace and store in the Source folder, then use RW_Utilities to create the texture file)

Nick

Re: TSxx Decal

PostPosted: Sun Apr 28, 2019 11:45 am
by BigVern
undercons.jpg


Resized to 1000m x 1000m and behold - up and running. Model DTG-TS, here we come!

Re: TSxx Decal

PostPosted: Fri May 03, 2019 2:30 am
by Nobkins
Nice work!