by Sly » Fri Jan 06, 2017 3:30 am
Hi Paul
Do you have TRue across all 3 screens ?
I run the same card across 3 1920x1200 screens but only have the one screen showing TRue, perhaps because I run as an extended desktop mode.
As mentioned the graphics load is reasonably light as the scene is pretty basic, but the physics calcs are likely to be the limiting factor, but as the physics can be run on the GPU (nvidia)
I see more scope for this toincrease over the project lifetime.
If you are running it across all 3 screens let me know your setup, I would like to try and have a go at the scaling for you.
Yep there are Tail Lamps, although I noticed UE4 was fading them out pretty quickly , will be set for greater view distance next release.
I have a piece of coding that checks your line of sight to the tailamp, not active at the moment but could be a points deduction for failing.
Thanks for the feedback and comments, I have more interesting stuff coming up very soon.
Cheers
Paul G