Quite a wall of text Andi, and I'm not sure wether I exactly follow this. My original proposal was a bit of a brain fart, and in my naïve mind nothing is fully fledged yet. For one, I'm not the type of guy to create a website to host bits and bobs tomorrow. Anyway, some points:
But I cannot help repeating that the freeware scene needs to free itself from being unpaid payware creators. I mean everyone works along alone in their closet, secretly hoping to become big and/or make money one day, or thinking that if others demand money for this, they cannot give away anything that could be reused for free.
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Caveat: Looking at the small number of freeware creators left and the buzzing payware industry, I must be missing something important. Don't listen to me.
I do not see myself as an unpaid payware creator. I have chosen this prototype because it interests me, add features that interest me, and am only bothered to fix bugs that bother me. I have dabbled with the idea landing myself a payware job somehow, as I think the quality in the models is there, but I don't want this to feel like a job. Besides, the Staats isn't the most well-known of prototypes, so I don't reckon I'd make a killing of it. Also, my best attempt at customer support would be an audible sigh.
As a quick response to the last line of this quote: Making content for TS is difficult, requires loads of perseverance, and the tools are not free per sé.. And the time aspect got me thinking. I've got a humble library of parts that have been used on lots of rolling stock. The bogey you see, is the standard model that the Prussian railways (K.P.E.V.) use. I'm pretty sure that Westinghouse brake pipe couplers are standard. Same goes for vestibules. Have I mentioned air pumps, injectors and the like? And in stead of having multiple content creators invent the wheel on their own, why not share this. If people can learn from it, even better.
I can't be the only one who find making all these bits and bobs a bit annoying after a while. a library of parts would take a lot of the drag out of content creation.
Now the tricky bit is how to manage all this. Obviously, it's easy to say 'non-commercial only', but how do we check? How do we ensure a level of quality, a uniform system of file formats, and all that?
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