Steam Sounds Supreme Projects

Use this forum to show off your hard work to the other visitors of this site.

Re: Steam Sounds Supreme Projects

Postby SteamSoundsSupreme » Sun Apr 20, 2014 10:32 pm

We have one or two excellent weathering experts on this forum - Brian, Ben [Nudge nudge ;) ;) ]..................If you fancy joining in by doing weathering, please respond!!
User avatar
SteamSoundsSupreme
Passed Fireman
 
Posts: 183
Images: 101
Joined: Sun Apr 06, 2014 5:49 pm
Has thanked: 214 times
Been thanked: 143 times

Re: Steam Sounds Supreme Projects

Postby cjbarnes5294 » Sun Apr 20, 2014 11:26 pm

I've worked out how to add images from the gallery (I'm can be easily confused :oops: ):
3576

3577

3578

I will be adding more screenshots to my personal SSS Rebuilt Scot gallery over time, so if I forget to link them all here, have a look in the gallery. :)

Chris
The Red Queen Hypothesis, applicable to train sim development?

"Here, you see, it takes all of the running you can do, to keep the same place."
cjbarnes5294
Driver
 
Posts: 398
Images: 82
Joined: Mon Mar 31, 2014 12:40 pm
Location: Gloucestershire/North Yorkshire
Has thanked: 551 times
Been thanked: 187 times

Re: Steam Sounds Supreme Projects

Postby Nobkins » Mon Apr 21, 2014 12:33 am

cjbarnes5294 wrote:I've worked out how to add images from the gallery


I took the liberty of tweaking your message. To add an image from the gallery you just need to use the BBCode tag as follows:
Code: Select all
[albumimg]img_id[/album_img]

What you did worked but was a lot of writing instead of the BBCode short hand.

The img_id is displayed in the gallery or can be picked out of the URL quite easily.

You should be able to edit your post still (I don't believe their is a time limit) so if you want to see my code (or undo it) feel free.

Jim
TrainSimDev.com YouTube Channel
Video tutorials and other resources
User avatar
Nobkins
Site Admin
 
Posts: 547
Images: 3164
Joined: Wed Feb 05, 2014 12:24 am
Has thanked: 325 times
Been thanked: 185 times

Re: Steam Sounds Supreme Projects

Postby bescotbeast » Tue Apr 22, 2014 7:06 am

Looking forward to the Scot being released it looks a fantastic model.
Simon
User avatar
bescotbeast
Fit for Firing Duties
 
Posts: 30
Images: 1
Joined: Tue Apr 08, 2014 9:37 am
Location: Newhaven, South Central Division
Has thanked: 11 times
Been thanked: 13 times

Re: Steam Sounds Supreme Projects

Postby cjbarnes5294 » Wed Apr 23, 2014 2:27 am

Tom has put the TrainEmissiveGlow shader to good use:

3604

:)

Chris
The Red Queen Hypothesis, applicable to train sim development?

"Here, you see, it takes all of the running you can do, to keep the same place."
cjbarnes5294
Driver
 
Posts: 398
Images: 82
Joined: Mon Mar 31, 2014 12:40 pm
Location: Gloucestershire/North Yorkshire
Has thanked: 551 times
Been thanked: 187 times

Re: Steam Sounds Supreme Projects

Postby SteamSoundsSupreme » Wed Apr 23, 2014 3:14 pm

Just looking at that makes me feel warm!! :)
User avatar
SteamSoundsSupreme
Passed Fireman
 
Posts: 183
Images: 101
Joined: Sun Apr 06, 2014 5:49 pm
Has thanked: 214 times
Been thanked: 143 times

Re: Steam Sounds Supreme Projects

Postby cjbarnes5294 » Wed Apr 23, 2014 4:58 pm

It'll hopefully look really good when a flickering spot light is put in for the full effect. :)

Chris
The Red Queen Hypothesis, applicable to train sim development?

"Here, you see, it takes all of the running you can do, to keep the same place."
cjbarnes5294
Driver
 
Posts: 398
Images: 82
Joined: Mon Mar 31, 2014 12:40 pm
Location: Gloucestershire/North Yorkshire
Has thanked: 551 times
Been thanked: 187 times

Re: Steam Sounds Supreme Projects

Postby cjbarnes5294 » Thu Apr 24, 2014 1:43 am

Pink is so last week. It's all about the LMS crimson. ;)

3605

3606

3607

Apart from re-positioning couplings, I've not had a chance to do anything on the Scot today other than have a look at the latest model progress before bed, which you can see in these shots. Suffice to say, it's really looking the part in my opinion. :)

Chris
The Red Queen Hypothesis, applicable to train sim development?

"Here, you see, it takes all of the running you can do, to keep the same place."
cjbarnes5294
Driver
 
Posts: 398
Images: 82
Joined: Mon Mar 31, 2014 12:40 pm
Location: Gloucestershire/North Yorkshire
Has thanked: 551 times
Been thanked: 187 times

Re: Steam Sounds Supreme Projects

Postby SteamSoundsSupreme » Thu Apr 24, 2014 10:33 am

Looking brilliant Chris and Tom!! Could send me the raw images to my e-mail please and I'll use them for promotional purposes..............................................

Best Regards
Matt
User avatar
SteamSoundsSupreme
Passed Fireman
 
Posts: 183
Images: 101
Joined: Sun Apr 06, 2014 5:49 pm
Has thanked: 214 times
Been thanked: 143 times

Re: Steam Sounds Supreme Projects

Postby Crumplezone » Thu Apr 24, 2014 4:53 pm

Looking good chris and tom. If you don't mind me making some observations and I know its still WIP but following:

Bufferbeam: I assume this isn't finished off yet as its quite flat at the moment with the lack of any rivots on it at the moment.
Buffers: I assume they are part way finished for the metalic part polished look you can see on steam loco buffers.
Main Drivers: This is just a observation from the different angles on the pictures, but I think the drive wheels are abit dark and have abit to much shine to them which is giving the illusion to my eyes that they are not sticking out from the actual framework of the locomotive they sit in.

To give a idea what I'm pointing at here is a similar angled picture: Image

What I noticed between the ingame pic and the real life varient is the wheels stick out more from the frame in colour/focus of attention and they also have the centre of each drive wheels in a different colour for the "rod" to connect the wheels from each side of the loco, the front bogie also has a grey lining between the spokes. Maybe that can be added to the wheels and light grey shades to the spokes on the drive wheels to make them stand out and not kinda shadowed into the underframe.

Hopefully not to critical on the comments ;) I'm a odd sort and like to watch the connection rods and drives spin when I'm up to speed and there is some steam locos I've had in the past where the wheels don't grab your eye focus as there to sunk into the underframes shadow and textures which can be distracting, didn't want to have a repeat here.
User avatar
Crumplezone
Full Time Fireman
 
Posts: 85
Images: 60
Joined: Wed Apr 09, 2014 11:52 pm
Has thanked: 31 times
Been thanked: 50 times

PreviousNext

Return to Showroom

Who is online

Users browsing this forum: No registered users and 1 guest

cron