by rivimey » Mon Apr 14, 2014 9:05 pm
Thanks for your kind words. I was particularly pleased with the wheels, which total several thousand polys alone courtesy of that convoluted spoke arrangement! Total polys for the engine, btw, is 58K - the original came in at 6K!
Modelling-wise there is more to do: there are quite a few details missing, such as the whistles, drawbar and buffer detail, and the cab detailing, and pipes are my least-favourite thing to model! The Tender model I inherited needs less attention though I'm sure I will fiddle: it is lacking in detail underneath and the wheels are quite low-poly. The UV mapping of the engine is partially done, but the tender needs to be started.
And then of course is all the simulation and animation stuff. I know I can make the wheels turn (though not on this particular incarnation of the model, I did it a while ago) but I'm very unsure how I make an IA animation file for things like the regulator and cab valves: In particular, do I have to make a new blend file for each thing animated?
Finally, the remaining 'real' J15 is currently undergoing refit to it's original guise as a Y14 and it would be nice to get some actual sounds from it, but that is a whole new ball game! Not sure if there is anyone who could help with that, even on a 'provide hints' basis.
Regards
Ruth