Hi all, in a bit of a rush so can't post a ton of details about how it all works, but I've had a small amount of time progress with my custom shaders. Lately my main focus has been SSGI/SSAO. Here's a shot of with/without:
And if you'd like to compare between the two more closely, open both the following images in separate tabs and flip between tabs:
https://i.imgur.com/yhcX51Z.jpg
https://i.imgur.com/teVt2tB.jpg
Framerates take 2-3% hit, so nothing major. All rendered real time, I've implemented 4 different 'common' methods so far that can be toggled. SSAO/Raymarch/HBAO/SSGI. I am looking to post a 'release' version in the coming weeks.