Andis
This is the same project Joe is working on.
I have all the asset for a text based indicator to try with the signal for Bournemouth West.
The signal Diagram
The Simple Test Build
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--------------------------------------------------------------------------------------
-- A main signal with three stop arms and no distant arms
-- Anthony Brailsford/Mark Brinton Scripts
--
require "Assets/AndiS/FPSignals/scripts/FP Universal Semaphore.out"
function Initialise ()
DefaultInitialise() -- no need to give the route count here
gArmTable[1][ARM_HOME][SEM_CHILD_NAME] = "one home arm"
gArmTable[1][ARM_HOME][SEM_PROCEED_ANIM] = "Clear01"
gArmTable[1][ARM_HOME][SEM_BLOCKED_ANIM] = "Stop01"
gArmTable[2][ARM_HOME][SEM_CHILD_NAME] = "two home arm"
gArmTable[2][ARM_HOME][SEM_PROCEED_ANIM] = "Clear02"
gArmTable[2][ARM_HOME][SEM_BLOCKED_ANIM] = "Stop02"
gArmTable[3][ARM_HOME][SEM_CHILD_NAME] = "two home arm"
gArmTable[3][ARM_HOME][SEM_PROCEED_ANIM] = "Clear02"
gArmTable[3][ARM_HOME][SEM_BLOCKED_ANIM] = "Stop02"
gArmTable[3][ARM_CALLON][SEM_CHILD_NAME] = "four home arm"
gArmTable[3][ARM_CALLON][SEM_PROCEED_ANIM] = "Clear01"
gArmTable[3][ARM_CALLON][SEM_BLOCKED_ANIM] = "Stop01"
gArmTable[4][ARM_HOME][SEM_CHILD_NAME] = "three home arm"
gArmTable[4][ARM_HOME][SEM_PROCEED_ANIM] = "Clear03"
gArmTable[4][ARM_HOME][SEM_BLOCKED_ANIM] = "Stop03"
gArmTable[5][ARM_HOME][SEM_CHILD_NAME] = "three home arm"
gArmTable[5][ARM_HOME][SEM_PROCEED_ANIM] = "Clear03"
gArmTable[5][ARM_HOME][SEM_BLOCKED_ANIM] = "Stop03"
gArmTable[6][ARM_HOME][SEM_CHILD_NAME] = "three home arm"
gArmTable[6][ARM_HOME][SEM_PROCEED_ANIM] = "Clear03"
gArmTable[6][ARM_HOME][SEM_BLOCKED_ANIM] = "Stop03"
gArmTable[7][ARM_HOME][SEM_CHILD_NAME] = "three home arm"
gArmTable[7][ARM_HOME][SEM_PROCEED_ANIM] = "Clear03"
gArmTable[7][ARM_HOME][SEM_BLOCKED_ANIM] = "Stop03"
gArmTable[8][ARM_HOME][SEM_CHILD_NAME] = "three home arm"
gArmTable[8][ARM_HOME][SEM_PROCEED_ANIM] = "Clear03"
gArmTable[8][ARM_HOME][SEM_BLOCKED_ANIM] = "Stop03"
end
function startOpening(dollIndex, armIndex)
Call ("ControlSound:SetParameter", "SignalProgress", 1)
end
function startClosing(dollIndex, armIndex)
Call ("ControlSound:SetParameter", "SignalProgress", 0)
end
The signal arms only activate the highest number like the simple test build.
require "Assets/AndiS/FPSignals/scripts/FP External Text-based Indicator2.out"
closedCharacter = "0"
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
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<BrowseInformation>
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<DisplayName>
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<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
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<Russian d:type="cDeltaString"></Russian>
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<Key d:type="cDeltaString"></Key>
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<Category d:type="cDeltaString">eTrackInfrastructure</Category>
<ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>
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<Product d:type="cDeltaString">FP_JYelland</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Signals\BR(WR)_Arms\BR(WR)-Route-Indicator-Plymouth-Textures.xml</BlueprintID>
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<GeometryID d:type="cDeltaString">DTG\ExeterKingswear\RailNetwork\Signals\Semaphore\Arms\[00]route</GeometryID>
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<ShadowType d:type="cDeltaString">eShadowType_None</ShadowType>
<ViewType d:type="cDeltaString">ExternalView</ViewType>
<HeatHaze/>
<TexText/>
<ProjectedLightElement/>
<Instancable d:type="bool">0</Instancable>
<DetailLevelGenerationRange>
<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
<HighestLevel_1isHighest d:type="sInt32">10</HighestLevel_1isHighest>
<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
</DetailLevelGenerationRange>
</cSceneryRenderBlueprint>
</_object>
<_signal>
<cSignalComponentBlueprint>
<NumberOfTrackLinks d:type="sUInt32">1</NumberOfTrackLinks>
<Stopping d:type="cDeltaString">eFalse</Stopping>
<JunctionSignalType d:type="cDeltaString">eJunctionTypeTheatre</JunctionSignalType>
<ControlMode d:type="cDeltaString">eControlModeAutomatic</ControlMode>
</cSignalComponentBlueprint>
</_signal>
<_script>
<cScriptComponentBlueprint>
<Name d:type="cDeltaString">AusWorks\FP_JYelland\Signals\scripts\WRIndicator</Name>
</cScriptComponentBlueprint>
</_script>
<_container>
<cEntityContainerBlueprint>
<Children/>
</cEntityContainerBlueprint>
</_container>
</cSignalBlueprint>
</Blueprint>
</cBlueprintLoader>
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