AndiS wrote:John, this starts to become a depressing hobby. Last post by John on UKTS was occasioned by the parting of another John. Scary.
In the worst case, I sure could make a few guesses about his scripts.
Let's hope for the best and that things are OK with John. I've been away from the hobby quite a while for various reasons but am still here . . .
I suppose the first thing I should ask is whether an update has been issued which I haven't found. The problem I am experiencing is with his BR(WR) lower quadrant series, which I think is UKTS file 34040. I can't see any updates anywhere. These are Kuju-style scripts, of course, and not your advanced ones.
The signal concerned is the (independent) distant signal arm which I believe has been accidentally scripted as a stop signal. There are three reasons I believe this to be the case:
- When a player train is following an AI train, the signal at the entry to a block section clears as soon as the AI train passes clear of the distant signal for the next signal box
- If an AI train is standing ahead of a signal box's home signal (e.g. at a station platform), which will be at danger, the distant signal will show "clear".
- The distant signals display on the F3/F4 moving display, which they wouldn't normally.
I hope the above makes sense. The route I have particularly noticed this on is the Wycombe Railway and Joint Line from Steam Sounds Supreme, but I have them on other routes too.
Of course an AI train will obey any stop signal regardless of the actual look of it, but my concerns are with player trains following AI trains. If it is possible to replace some code, I would like to do that. The alternative is to go through the entire (large) route and replace all the signals concerned with his GWR ones, which would be very time consuming but not impossible.
Any thoughts or suggestions would be welcome,
John