To help with the Friargate Line I'm trying to learn how to lay assets, particularly roads, as realistically as I can. I live in Oakwood, on the edge of Derby, and I drive through Breadsall quite often so it seemed like a good place to begin as I know it quite well. Brookside Road has a varying downhill gradient from its junction with the Derby-Heanor road (A608) and I struggled to get the terrain to match the gradient until Brian Yeomans made a suggestion that cracked that one. However, I've now hit a major snag and I have no real idea how to get round it and keep the scenery looking realistic.
Beyond a row of bungalows and houses the road falls steeply to the valley floor and then falls only gently through the village itself. The terrain DEM data works well enough up to the end of the buildings but it appears that the DEM has subsequently taken the heights of trees in heavily-wooded areas and used that as the datum instead of the land surface. The result is I can make the road reach the valley floor at the right point and gradient but, instead of rolling countryside to my right and the valley into which the village sits in front of me, I face a 10m cliff.
How on earth can I lower and re-shape very large areas of terrain and keep things looking sensible?
Keith