gougha wrote:I had this problem with my route. I started with the default Kuju textures but then decided I wanted to use some of the freeware pack textures. To save repainting everything I just added the new textures to the list in route properties underneath the old textures. That way the previously painted textures stayed where the were but the new textures were also available.
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Do you mean open up RouteProperties.xml, and add an extra set in here
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<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">UKTS_FP</Provider>
<Product d:type="cDeltaString">Terrain_Textures</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">TemplateRoutes\Default.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
ie another BlueprintSetID?
Nick