I need a small assistance for my ballast texture.
I am aware that there is always much noise when ever we use a sleeper as a middle geometry. So I decided to use a track texture with sleepers.
Can any one explain me this statement?
On most track, such as Scale Rails, the ties are alpha'd onto a plane that floats above the ballast. Shadows are drawn on the ballast to make it look '3D'
Thanks.