Hi
Firstly, I'm using Andy's Signal Scripts and Demo signals for this route build and have no issues with them and indeed, managed some nice custom signals myself using these scripts. (With Andy's help )
The question comes about from trying to signal a yard for Player & AI movements or for simply allowing a loco to enter the yard which already has locos stationary there.
There used to be a Kuju Yard Entry/Exit signals which I believed simply "lost sight" of any loco passing it. I assume also that the Dispatcher also ignored things planned to enter past this signal (??)
So the question is:-
1) Is this Yard signal the right approach?? - would seem to make things nice & simple
2) Is there an AndyS signal/script that would do this?? - I'm aware of the "t" ID code that allows permissive line working but seems to be ignored by AI Dispatcher.
3) Is it better to just bite the bullet and signal every yard point?? - a pain and not very prototypical?
Am I missing something else??
Appreciate any advice.
Cheers
Steve