Water Blueprints

Water Blueprints

Postby brysonman46 » Tue Sep 29, 2020 1:25 pm

Is it possible to reskin the water blueprints, e.g.
Kuju\RailSimulator\Environment\Water\Water blueprint000(& 001) = Water Lake Reflective (& Water Lake Non-Reflective), or
RSC\LiverpoolManchester\Environment\Water\Water Reflective (& Water Non-Reflective) = LM Water Reflective (& LM Water Non-Reflective).
There aren't any associated TgPcDx texture files! All one gets is something like this
Code: Select all
         <WaterComponent>
            <cWaterComponentBlueprint>
               <Pickable d:type="cDeltaString">eTrue</Pickable>
               <Reflections d:type="cDeltaString">eTrue</Reflections>
               <Colour>
                  <cHcColour>
                     <Red d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Red>
                     <Green d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Green>
                     <Blue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Blue>
                     <Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Alpha>
                  </cHcColour>
               </Colour>
               <MurkDepth d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MurkDepth>
            </cWaterComponentBlueprint>
         </WaterComponent>


The reason to reskin is that canals and rivers have junctions, so the lofts that are used to create the waterways need to have gaps, which is where the water "decals" are useful. However, the respective colours are different, so the "join" is obvious.
I can, for example, reskin a length of river or canal to the same colour (or thereabouts), but that would need to be continued through the whole length of waterway - see below
20200929123341_1.jpg

The original canal is on the left, the reskinned on the right, with a water decal (non-reflective lake) superimposed. I would wish to be able to reskin that water decal to match the canal on the left.
Is it possible?

Nick
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Re: Water Blueprints

Postby Peter Goodearl » Wed Sep 30, 2020 1:21 pm

If you double click the water decal to get its properties box then click the black square, right of the spraycan icon, you can change the water colour.
Hope that helps.

Regards

Peter Goodearl
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Re: Water Blueprints

Postby brysonman46 » Wed Sep 30, 2020 5:07 pm

Thx Peter - will try that. Seems simple!

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Re: Water Blueprints

Postby brysonman46 » Wed Sep 30, 2020 5:14 pm

Brilliant - I suppose I could have found this out from one of the Docs for Devs, but read them so long ago that I forgot!
A quick try gave a good match - will tweek it in situ!
20200930171107_1.jpg


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