SteamSoundsSupreme wrote:The most annoying thing about it is that I was fiddling with some unimportant lofted item. I was trying to split it. The split function wasn't working. It was the multiple clicks of the mouse that caused the CTD.
In the early days, I found loads of orphan track fragments in Tracks.bin. Nowadays, you see rails sticking to slips at right angles if the world editor does not like your geometry. So I developed a healthy mistrust against the editor in general. If there is something that looks fishy, I delete it as a whole and relay/rebuild it.
But I cannot brag there either, I did loose stuff, but in my case, it's just test routes. And yes, saving and reloading the route does disturb the workflow for me, too.
Maybe if several renowned route builders petition for it, DTG implement an auto-save function - to a temporary file please, not the original - like office software and most text editors had it for years.
cjbarnes5294 wrote:Oh god, you spend ages manually changing the transformation matrices of your child objects, then to save time you copy and paste the matrix to another child that needs to be in the same place. Just make sure you copy and paste the correct ones ie. don't copy the ones you want to paste into and paste into the ones you want to copy from.
Reminds me on the first time ever I lost work on a computer. I sat down happily to resume work on my first major program and typed SAVE "myprogram.bac" instead of LOAD "myprogram.bac". The computer duly saved nothing under the name of my precious program, deleting it thereby. And no, there was nothing like a .bak file at that time. And no backup, I guess I only owned one floppy disk back then.