Hello, here's some pics. All in max I'm afraid, because real life sometimes gets in the way of getting on with my hobby. I'm nearly done with a texture sheet of brass bits. Unwrapping and packing was fun as ever. Low and High poly models where done in Max, did some sculpting to the high polys in blender, and then baked in max. dDo Legacy took care of generating some edgewear and tear. Texture base materials come from textures.com's PBR library.
I paid a lot of attention to keeping my UV's straight, and overlapping where possible as to maximise texture utilisation. I think it shows.
Well there's an overview. As always with old engines, you'll never find documentation on how exactly things where. Is this accurate? Probably not. But I think it captures the essence of the older style of French engines.
Here's the bits and bobs for
le mecanicien to fiddle with. The intercepting valve is located to the left of the air brake. There's the distinct double regulator, and there's also a sanding valve. The large brass handwheel controls the variable exhaust nozzle.
I've read in a US periodical these engines where fitted with smokebox vacuum gauges. I've never seen such a thing on drawings, pictures or any reference in French literature. Is it reasonable to assume that this gauge would be installed for an experiment or showing off to the murican reporter on board?
Well there's the air pump regulator and lubricator. Bog standard bits that you'll find on any air pump. Behind there we have the relief valve on the reciever (i.e. low-pressure steam chest) set at about 90 PSi.