Telegraph Poles

Re: Telegraph Poles

Postby eyore » Tue Jan 26, 2016 12:29 pm

I promised a few pictures to illustrate mixing telegraph pole types.

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In the first picture are two line of telegraph poles and the left hand set are diminishing from 8 bars down to 4, 2 then1 bar. Whilst this shows a variation in number of bars you can also see a variation in height of pole.

This is achieved by placing a string of Wire Connector poles then selecting a second Wire Connector string, control left click on the final telegraph pole of the first string (this joins the two strings together) then start laying the second string. Rinse and repeat, as required.

Using this technique and carefully numbering the connectors it is possible to split a run of wires into two.

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In order to carry the telegraph wires over Belah viaduct it was necessary to come up with a variation on this method. Firstly a set of special lofted wire supports for the bridge were developed.

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A line of telegraph poles are run up to the viaduct but they can't be connected to the bridge lofted wires in the same manner as above. Firstly, it is necessary to delete the final pole in the string, taking care not to delete the wires, then replace the pole with a single telegraph pole(with connector assets) which can be manually joined to the bridge loft, wire by wire. A little time consuming, but worth the effort.

Image

Hope this helps?
Phil

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Re: Telegraph Poles

Postby Rockdoc2174 » Tue Jan 26, 2016 1:07 pm

Thanks very much, Phil. I couldn't see why it wouldn't work but there's always a chance!

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Re: Telegraph Poles

Postby Pauls » Tue Jan 26, 2016 6:36 pm

Fantastic work Phil - simple objects but so useful !

Cheers
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Re: Telegraph Poles

Postby neoma » Fri Sep 17, 2021 10:23 am

Hi Phil,
could you take away some doubts about the creation of the connection points on the 3d in blender.

What is the right procedure for creating these points (on blender)?
Do they have to have special characteristics?

I ask you because sometimes they are not recognized in game, even though I have indicated them in the blueprint.

Thanks in advance.
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Re: Telegraph Poles

Postby eyore » Tue Sep 21, 2021 10:32 am

I don't use Blender so can't give you full information.

After I model the telegraph pole I then create a quantity of small planes which I texture with an invisible.dds and the name 1_0512_wire1, 1_0512_wire2 etc upto as many as you need. These are linked to the pole model and positioned where you want the connectors to be.

In the Gantry Component of the blueprint you create a node for each connector where the Anchor Type is ReturnWireThroughPoint and the node name is wire 1 etc.

Hope that helps
Phil

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Re: Telegraph Poles

Postby neoma » Wed Sep 22, 2021 2:19 pm

Thanks for the reply Phil.

Very useful information.

Soon
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