Parent Nodes for Children
I am struggling with parent nodes.
I have a child object in my blueprint and I want the matrix that moves / rotates the child to be relative to a specific node on the main object rather than relative to 0,0,0 of the main object. I thought that is what the "Parent node name" setting did but I can;t get it to work.
My main object / IGS has a few nodes and no matter which node I specify as the "Parent node name" in my child it makes no difference and the transforms are applied based on the main object origin of 0,0,0.
Does anybody know how to use this feature?
Jim
I have a child object in my blueprint and I want the matrix that moves / rotates the child to be relative to a specific node on the main object rather than relative to 0,0,0 of the main object. I thought that is what the "Parent node name" setting did but I can;t get it to work.
My main object / IGS has a few nodes and no matter which node I specify as the "Parent node name" in my child it makes no difference and the transforms are applied based on the main object origin of 0,0,0.
Does anybody know how to use this feature?
Jim