If it is the last asset touched it shows red

If I have touched another asset before exiting the editor it shows yellow.

After exiting the scenario and then replaying it everything is fine.




TrabantDeLuxe wrote:The red decals thing is rather annoying when previewing things. When you start the scenario it disappears though, so no huge problem.
@James, I remember that traindecal.fx is suited for decals as it shows some of the specularity and normal information of the underlying geometry. Not really sure though. I am rather certain that traindecal.fx does cause less Z-fighting issues. Other than that, it's perfectly possible to use other shaders for decals. And suddenly I'm thinking about waving flags using waterscenery.fx.
TrabantDeLuxe wrote:I don't think any of the other shader use underlaying spec and normal. Although my experience is limited. Why have a dedicated traindecal.fx otherwise? And carefully avoiding z-fighting? Ain't nobody got time fo' that!
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