Roads & Junctions

Roads & Junctions

Postby SteveP_trains » Mon Sep 22, 2025 1:56 pm

Hi
Just trying to get my head around custom built roads and specifically junctions (as in T junctions)
I have my custom road working fine with a Traffic Manager Blueprint and all looks good as per the Setting Up Roads and Traffic Dev Doc.
But in that document, it mentions "Fixed Network Piece Blueprints" which are designed to handle T Junctions, Cross roads etc. When I've tried to use this in game, I've assumed that it's intended to make the traffic flow across these types but there doesn't seem to be a way to connect these to a road section without the road traffic simply spawning at the join ( as per the red triangle issue)

I've tried the standard Kuju assets using their T junction but these don't work either. Has anyone managed to build their own road junctions ?
Or as I suspect, Kuju never got this to work in time and promptly forgotten about them!!

Cheers

Steve (SPRailways)
SteveP_trains
Full Time Fireman
 
Posts: 70
Images: 1
Joined: Mon Oct 05, 2015 6:16 pm
Has thanked: 2 times
Been thanked: 11 times

Re: Roads & Junctions

Postby AndiS » Mon Sep 22, 2025 9:20 pm

I never hear about working road junctions, which is not an absolute proof that they do not exist.

But the theory about a feature that did not make it into the original release sounds very plausible.

There were quite a few such cases and some were fixed at some point (like scenario-specific assets) while others were not.
AndiS
Top Link Driver!
 
Posts: 801
Joined: Wed Apr 09, 2014 5:48 pm
Has thanked: 270 times
Been thanked: 319 times

Re: Roads & Junctions

Postby SteveP_trains » Tue Sep 23, 2025 12:31 pm

Thanks Andy
As suspected then unless anyone else has any further insights!
:D

Steve
SteveP_trains
Full Time Fireman
 
Posts: 70
Images: 1
Joined: Mon Oct 05, 2015 6:16 pm
Has thanked: 2 times
Been thanked: 11 times


Return to Route Creation

Who is online

Users browsing this forum: No registered users and 4 guests