Kuju\RailSimulator\Environment\Water\Water blueprint000(& 001) = Water Lake Reflective (& Water Lake Non-Reflective), or
RSC\LiverpoolManchester\Environment\Water\Water Reflective (& Water Non-Reflective) = LM Water Reflective (& LM Water Non-Reflective).
There aren't any associated TgPcDx texture files! All one gets is something like this
- Code: Select all
<WaterComponent>
<cWaterComponentBlueprint>
<Pickable d:type="cDeltaString">eTrue</Pickable>
<Reflections d:type="cDeltaString">eTrue</Reflections>
<Colour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Red>
<Green d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Green>
<Blue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Alpha>
</cHcColour>
</Colour>
<MurkDepth d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MurkDepth>
</cWaterComponentBlueprint>
</WaterComponent>
The reason to reskin is that canals and rivers have junctions, so the lofts that are used to create the waterways need to have gaps, which is where the water "decals" are useful. However, the respective colours are different, so the "join" is obvious.
I can, for example, reskin a length of river or canal to the same colour (or thereabouts), but that would need to be continued through the whole length of waterway - see below
The original canal is on the left, the reskinned on the right, with a water decal (non-reflective lake) superimposed. I would wish to be able to reskin that water decal to match the canal on the left.
Is it possible?
Nick